Unimportant sales and average rating figures have developed in a non -pleasant picture for Star Wars Outlaws . As a result, the game did not live up to expectations Ubisoft, What is the head of the company Yves Guimo (Yves Guillemot) recalled as part of a recent report. If everything turned out differently, the adventure could get a sequel, but this was no longer destined to come true.
Insider Tom Henderson (Tom Henderson) Oner Gaming reported that Ubisoft I planned to make a sequel Star Wars Outlaws. However, the idea was abandoned due to unsatisfactory indicators of the first part. Outlaws 2 was at the "very, very, very early stage" and no one fully started to develop the development itself.
On Metacritic the press issued Star Wars Outlaws only 75 points, and its user rating in Steam is only 73 %. Among the complaints a boring plot, unbearable stealth segments, poor optimization, empty open world and more. Meanwhile in the very Ubisoft failure Outlaws associated with a decrease in interest in the universe "Star Wars".
Star Wars Outlaws Available on PC (Steam, Epic Games Store, Ubisoft Connect), PlayStation 5 and Xbox Series. Russian subtitles in stock. Since the release, the militant has received several updates with a pile of improvements and two plot DLCs – Wild Card and A Pirate’s Fortune .
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Star Wars: Outlaws
The best comments
Good? Another unprofitable corporate sai-fi with an empty plot and the same empty characters that are needed only to justify the gameplay. And well, the gameplay would be interesting, but no. Two and a half mechanics, of which there is one deviation of the stick in the squeeze, and the second is the extension of the trigeres.
Played as dejected as it looks like. I’m wondering, witnesses of "good games with roughnesses" played them? Or they only played in them?
Yes, and players too.
Still, it’s not everywhere successful success, yes, Jubisoft? What a pity, oh what a pity
Yes, I am one of those very evil Hater offending the poor and innocent ubisoft.
Hateer because I still remember what games this company made earlier, where the amount of content has not prevailed over its quality.
And they do not think that including, because of such games, interest in the Franchise of Star Wars falls, and not vice versa?)
Maybe the game is not good, but not as terrible as many are painting – and yes, basically, people just rid the games of the anniversary, because it is fashionable.
Most of the claims to the Ubisoft Games are conveyor, self -regenerators, template (not bad, but simply banal) plots, etc.D. You can apply to other games of games like Monster Hunter, Resident Evil, GTA, Need for Speed, Call of Duty and many others.
And not to say that in other episodes, everything is also without “roughness” – most of the works of the Japanese Gamdev do not know how to adequate interfaces, the price tags of the “witch” are higher than the majority of the games of the anniversary (despite the fact that the content made precisely by the developers there is less and it is less diverse than that of the anniversaries), the Grinds are literal Like the anniversaries of the question on the map, this is optional activity), in Rockstar games, open worlds are filled with a million details (yes, the horse testicules), but it is play -me-mechanically activity in the open world-this is the last century (collect the bones of dinosaurs, collect legendary skins, destroy a hundred pigeons, etc.D.). Yes, and the parkour himself, as mechanics is still in a few units of games, which in itself is fun and gives part of the pleasure from passing the game.
Yes, even recall that everyone is extolled by the old assassins – there were fragments of Animus, flags, etc.D. Daaaa, it’s much better than the truth of more interesting activity like funny competitions in Valgalla, the physically compilation of pyramids-curses in it, simple puzzles in tombs and at the points of synchronization (where you have to find it to the goal-a cat or a cherished point Shadows – also stylistically better done; In the same Outlaws parkour-sections, to search for accessories for a partner’s partner also gives an interesting experience and a beautiful species frame at the end (a technique that is still working at aesthetic level, like other standard anniversary elements, such as: cinematographic spans of the chambers on the tower, the sound and aesthetics of a hidden blade, etc.D.).
Not to mention the https://bubblesbetfr.net/login/ fact that the art department of the anniversaries is one of the best in Gamdev-their worlds are really very beautiful and filled with details. Well, I remind you that the anniversary of the few developers still using proprietary engines (Anvil and Snowdrop), who still do a good job of their tasks and remain quite optimized.
In short, what am I to? To the fact that if there are obvious minuses of Outlaws and other Ubisoft games, these are quite good games (not perfect, not excellent, but just good) that are simply fashionable to cheat, and people do not even so much evaluate the games on the basis of bloggers, leaders of public opinions, which are also forced to follow the Kheit trend just based on the fact that they literally literally They make money that live trends (this is not bad, it is just a reality), and they should remain on the agenda, be relevant.
In short, I consider it unfair to Hate Ubisoft Games (not the company itself, but her games), VOOCH. Boiled)
P.S. While I wrote, I remembered another plus of the Games of the anniversary-Level-design of Avvanpostov-yes, the same avantists for capture in the open world-here we can say hello to all the “Immersivas” with supposedly freedom of choice of passage. In Outlaws, you can go to the advances of 7-8 entrances, on the territory you have a moderately extensive tools (a master line for locks, connecting to the terminals of doors and chambers, distraction (in addition to this, have its own separate arsenal of abilities), ventilation, cables over the abysses, stairs that can be put forward by a partner, vertical cables, cables, cables, cables, cables, cables, cables, cable alternative ways with parkor, just open battle, etc.D. But all this is well dedicated taking into account the possible ways of the player. Remind how many variety at the entrance to the advanpost/arena in Deus Ex, Bioshock? As if, less, or about the same)
And well, the gameplay would be interesting, but no. Two and a half mechanics, of which there is one deviation of the stick in the squeeze, and the second is the extension of the trigeres.
And in the kit, this is with the most stupid intelligence of opponents, where local “artificial idiots” are not able to find gg even if it is impudent hidden in the bushes a couple of meters from them.
I agree with all of the above, so playing in the first hours in their games, I enjoy – Far Cry 5, Ac Valhalla, Gr Wildlands. Very beautiful, optimization is cool, the main gameplay core is good, all trifle is poured from above and the locations are steep.
But when you need to deal with the same task again and again, and all this is accompanied by not a normally prescribed plot, but with a scenario pitch, and then they open the map and they say that it was just the first region, all this is ahead-after this game they are deleted from the disk, since you are physically tired, and the end is not visible.
Meanwhile, in Ubisoft itself, Outlaws failure with a decrease in interest in the Universe of Star Wars.
Oh yes, Jubisoft, the problems of your games is in this. Moreover, what the universe is, if your game is, it suddenly turns out that interest has decreased ..
Yes, but the anniversary itself is to blame for this
Previously, their games were adored by millions of players, but passed a dozen with something and what we have? Some of the favorite series are dead – Reiman (we don’t count the fake), Splinter Sell, Prince of Persia. Part turned into an incomprehensible that Assassin (although for me the series “died” even at the end of the second part, but this is purely my opinion), GOST REON, etc.D.
Yes, the players are sometimes too unnecessary (namely) unnecessarily picky for their games, but these are purely the consequences of the actions of the anniversary itself and presenting it to the players is quite strange
Even if so (here our opinions diverge), you cannot hang it only on players. These are the consequences of the long -term actions of the anniversary themselves, there is nothing strange that the players are now skeptical of everything that is connected with them. And what is sadder (and more indicative), not that the anniversary is trying to get better and here the players have already nothing to do with
I felt indignation in force.As if millions of voices suddenly cried out with delight.
For games of this type of Stopgame there is a great definition – “Proproding” (by the way, this assessment was received by Star Wars Outlaws).
The most insidious projects are received. Often they are equipped with a decent engine that outstanding a high -quality picture, dressed in dazzlingly bright advertising posters and even put innovation in the rear pocket. Such games make a pleasant impression up to the release and collect a good box office. But you just need to touch such a blasting project, it turns out that the engine is unimaginably demanding, under the advertising posters only a puny body of secondary gameplay is hidden, and a pack of glitches, flaws and other husks lies in the pocket with the cherished innovation. Often, passing projects are a “garbage” abundantly flooded with spirits, which can be played and even spend a couple of evenings on the passage.
And also, if you have not noticed, AAA video games (including from Ubisoft itself) are actually not cheap-70 bucks and this is only for the basic version. Therefore, players for such money have a complete right to demand from the seller something more. And they are not obliged to arrange excuses in the style of “well, because the game turned out to be not a complete garbage”.
Friend, I am anyone, but definitely not Hater Jubisoft. I always said that talented people work under mediocre, terribly greedy leadership in Jubisoft.
But to argue with the fact that the last assassins and outlaws-good games, I will still be.
Because it is not interesting to play in them. I understand that a huge part of Lyubya likes a repetitive gameplay, I myself am the same. That’s why I am from time to time I refer some kind of Shadow of Mordor or something from the old assassins. I sometimes even go through the syndicate, although I consider it a very weak game, but I really like visual and some quests, so the pluses are a little, but still peregie up cons.
But in the last three AC and to the ZV from Jubisoft, I just can’t play. Because the game repels me. Because when I enjoy stripping outpost in Shadows, when I am happy to examine the card in Outlaws (I must admit that I really like the visual there), the game immediately reminds me of who is its publisher and stupid dialogs without an idea and often logic, or forces a trembling level that, after 5 hours, bustles all the same (surprisingly).
And how much dilution did you not deliver the Games of Jubisoft, always, there will always be more minuses. Well, then you get out of, for example, Outlaws, and decide to try, for example, Jedi Survivor (I am one of those lucky ones for whom it works fine), and I don’t want to go to Outlaws anymore. As in the Assassins.
The latest Games Jubisoft seem good only until you think about what you play and do not compare them with other games
After I went through only the prologue of Outlaws, I realized why the creator of the expedition 33 left Jubisoft.
Regarding Star Wars: Outlaws – We have not reached the planned sales indicators. The game (suddenly) ran into a number of problems.
Firstly, it came out at the time when the brand to which it belongs (which we wanted to hide in by releasing the dummy) experienced difficult times.
Secondly, there were several flaws in it that we corrected and debugged (as it seemed to us) in the first weeks after the release.
Thirdly, this work of art was designed, developed and produced by a multi-cultural team with various beliefs, sexual orientation and sexual identity.
You talk about the subjectivity of assessments on SG, and then you yourself give your assessment in an equally subjective form in the form of a digit.
And what does it change?
The fact that you personally get tired only that the quality of Ubisoft games has not yet dropped to 2/10 assessments does not mean that the rest should also arrange a similar alignment. What kind of money they ask for Ubisoft from them do not have the right to demand from the company something more.
And in addition to “I want to play hide and seek”, the game accompanies this? If you sleep, whether everything will go all the drain, or will be like in these same outlaws (see. video above)? Just if the last option, then it would be nice to fasten the game to a levela design.
They think more about what to say to shareholders.
But they don’t think anything, they need to say something to the shareholders so that they are not excessively